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Showing posts with the label XR in Military

Chapter 27: XR in Military, Defense, and Security Applications

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Abstract: Extended Reality (XR) in military, defense, and security  dramatically boosts training, planning, and operations through immersive simulations, virtual collaboration, and enhanced situational awareness , replacing costly live exercises with realistic, AI-driven scenarios for combat, maintenance, and medical training, while also improving mental health support for personnel. Key applications include digital twins for equipment, AI-powered adaptive training, AR overlays for real-world data, and virtual environments for tactics, creating smarter, faster, and more cost-effective defense capabilities.   Key Applications Training & Simulation:  Hyper-realistic, immersive training for combat, first aid, and complex missions (e.g., drone operation, missile defense) without live assets, cutting costs and risks. Mission Planning & Operations:  AR overlays provide real-time data on troop locations, threats, and terrain; virtual collaboration tools ...

Chapter 16: XR in Military, Defense, and Security

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Abstract: XR (Extended Reality - VR, AR, MR) is transforming military, defense, and security by  creating hyper-realistic, AI-powered training for complex scenarios (combat, rescue), enhancing real-time situational awareness and mission planning with digital overlays, improving complex equipment maintenance via AR, enabling remote collaboration, and reducing costs/risks of live exercises, allowing forces to adapt faster and operate smarter . Key applications include AI-driven Synthetic Training Environments (STEs), AR for soldier interfaces (like  IVAS  helmets), and immersive VR for tactical drills and understanding civilian threats.   Key Applications Training & Simulation:  Immersive VR/MR creates safe, realistic environments for high-risk training (air combat, urban ops, first aid) without real-world dangers, reducing costs and logistics. AI-Powered  Synthetic Environments:  AI generates dynamic, data-rich virtual battlefields (STEs...