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Chapter 2: Classes and Objects in OOP

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Chapter 2: Classes and Objects in OOP Abstract: gramming (OOP),  classes are blueprints for objects, and objects are instances of those classes . Classes define the structure and behavior of objects, while objects are specific implementations of those classes.   Classes   User-defined data types that define the structure and behavior of objects Contain data members and member functions Can be thought of as a "type" Can define initial values for state (member variables or attributes) Can define implementations of behavior (member functions or methods) Objects   Instances of a class that are created with specifically defined data Can correspond to real-world objects or an abstract entity Can have different property values Can be created many times as per requirement Can be created using the "new" keyword Example A class called "Car" can be used to create objects like BMW, Mercedes, and Ferrari   A class called "Person" can be used to cr...