Chapter 2: Classes and Objects in OOP
Chapter 2: Classes and Objects in OOP Abstract: gramming (OOP), classes are blueprints for objects, and objects are instances of those classes . Classes define the structure and behavior of objects, while objects are specific implementations of those classes. Classes User-defined data types that define the structure and behavior of objects Contain data members and member functions Can be thought of as a "type" Can define initial values for state (member variables or attributes) Can define implementations of behavior (member functions or methods) Objects Instances of a class that are created with specifically defined data Can correspond to real-world objects or an abstract entity Can have different property values Can be created many times as per requirement Can be created using the "new" keyword Example A class called "Car" can be used to create objects like BMW, Mercedes, and Ferrari A class called "Person" can be used to cr...