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Chapter 11: XR in Gaming, Entertainment, and Media

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Abstract: Key XR Technologies Virtual Reality (VR):  Total immersion in a simulated environment (e.g., VR games). Augmented Reality (AR):  Digital elements added to the real world (e.g.,  Pokémon Go ). Mixed Reality (MR):  Blends real and virtual worlds, allowing digital objects to interact with the physical environment.   Future & Impact Rapid Growth:  The XR market is projected for massive growth, with adoption accelerating. India's Focus:  India recognizes the AVGC-XR (Animation, Visual Effects, Gaming, Comics, Extended Reality) sector as a key economic driver. Beyond Entertainment:  XR also transforms training, education, and remote collaboration, driven by AI and connected devices.   Here is the complete and detailed Chapter 11 of the book Beyond Boundaries: A Complete Guide to Extended Reality (XR) . Chapter 11: XR in Gaming, Entertainment, and Media Chapter Overview Gaming, entertainment, and media have been the e...

Chapter 21: Application of Robotics – Service Robotics (Healthcare, Logistics, Entertainment)

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Abstract:  Service robotics, encompassing healthcare, logistics, and entertainment,  leverages robots to assist humans in various non-industrial tasks, improving efficiency, safety, and experiences across diverse sectors .   Healthcare: Surgical Assistance:  Robots like the da Vinci Surgical System enable minimally invasive surgeries with precision.   Rehabilitation:  Robots assist in rehabilitation, facilitating faster recovery from injuries.   Patient Care:  Robots can perform routine tasks, such as cleaning and preparing patient rooms, reducing the burden on healthcare workers.   Disinfection and Sanitation:  Robots use UV light or other methods to disinfect hospitals and reduce infections.   Telepresence and Remote Monitoring:  Robots facilitate remote medical consultations and patient monitoring.   Robotic Exoskeletons:  Provide external support and muscle training for rehabilitation.   AI-Enabl...