Chapter 11: XR in Gaming, Entertainment, and Media
Abstract: Key XR Technologies Virtual Reality (VR): Total immersion in a simulated environment (e.g., VR games). Augmented Reality (AR): Digital elements added to the real world (e.g., Pokémon Go ). Mixed Reality (MR): Blends real and virtual worlds, allowing digital objects to interact with the physical environment. Future & Impact Rapid Growth: The XR market is projected for massive growth, with adoption accelerating. India's Focus: India recognizes the AVGC-XR (Animation, Visual Effects, Gaming, Comics, Extended Reality) sector as a key economic driver. Beyond Entertainment: XR also transforms training, education, and remote collaboration, driven by AI and connected devices. Here is the complete and detailed Chapter 11 of the book Beyond Boundaries: A Complete Guide to Extended Reality (XR) . Chapter 11: XR in Gaming, Entertainment, and Media Chapter Overview Gaming, entertainment, and media have been the e...