Appendix A: XR Hardware and Software Cheat Sheet


**Appendix A

XR Hardware and Software Cheat Sheet**

This appendix provides a concise yet comprehensive reference to the most commonly used Extended Reality (XR) hardware and software tools. It is designed for quick revision, academic reference, interviews, and practical deployment.


A.1 XR HARDWARE CHEAT SHEET

A.1.1 Virtual Reality (VR) Headsets

DeviceManufacturerTypeKey FeaturesTypical Applications
Meta Quest 2 / 3MetaStandalone VRInside-out tracking, wireless, hand trackingEducation, gaming, training
HTC Vive ProHTCPC-tethered VRHigh resolution, precise trackingSimulation, research
Valve IndexValvePC-tethered VRHigh refresh rate, finger trackingGaming, UX research
PlayStation VR2SonyConsole VREye tracking, hapticsEntertainment
Pimax 8KPimaxPC-tethered VRUltra-wide FOVAdvanced simulations

A.1.2 Augmented Reality (AR) Devices

DeviceManufacturerTypeKey FeaturesUse Cases
Microsoft HoloLens 2MicrosoftOptical ARSpatial mapping, hand gesturesHealthcare, industry
Magic Leap 2Magic LeapOptical ARLightweight, enterprise ARTraining, design
Apple Vision ProAppleSpatial XREye-hand tracking, ultra-high resolutionProductivity, media
Smartphones/TabletsApple, Samsung, etc.Mobile ARCamera-based AREducation, marketing

A.1.3 Mixed Reality (MR) Devices

DeviceMR CapabilityKey Feature
Meta Quest 3VR + MRColor passthrough
HoloLens 2AR + MRReal-world anchoring
Apple Vision ProXR / MRSpatial computing

A.1.4 Input & Interaction Devices

DeviceFunction
VR ControllersMotion input
Hand Tracking SensorsGesture recognition
Haptic GlovesForce feedback
Eye Tracking SensorsAttention detection
Treadmills (Omni-directional)Locomotion

A.2 XR SOFTWARE CHEAT SHEET

A.2.1 XR Development Engines

SoftwarePlatformXR SupportBest For
Unity 3DCross-platformVR, AR, MRBeginners & professionals
Unreal EngineHigh-end graphicsVR, ARRealistic simulations
GodotOpen sourceVRIndie development

A.2.2 AR SDKs and Frameworks

SDKSupported Platform
ARCoreAndroid
ARKitiOS
VuforiaCross-platform
WikitudeEnterprise AR

A.2.3 XR SDKs and Toolkits

ToolkitPurpose
OpenXRCross-platform XR standard
XR Interaction Toolkit (Unity)Interaction systems
MRTK (Microsoft)Mixed Reality apps
Oculus SDKMeta headset integration

A.2.4 3D Modeling & Content Creation Tools

ToolPurpose
Blender3D modeling (free)
MayaProfessional animation
3ds MaxArchitectural visualization
ZBrushSculpting
Substance PainterTexturing

A.2.5 XR Collaboration & Simulation Software

SoftwareApplication Area
NVIDIA OmniverseDigital twins
SpatialVirtual collaboration
Microsoft MeshEnterprise MR
AltspaceVRSocial VR

A.3 OPERATING SYSTEMS & PLATFORMS

PlatformXR Support
Windows Mixed RealityVR / MR
Android XRAR / VR
iOS VisionOSSpatial XR
SteamVRVR ecosystem

A.4 QUICK EXAM & INTERVIEW TIPS

✔ Unity is the most widely used XR engine
✔ OpenXR ensures device-agnostic development
✔ ARKit is limited to Apple devices
✔ HoloLens is optical see-through AR
✔ XR hardware choice depends on use case, budget, and realism level


A.5 SUMMARY

This cheat sheet offers a quick-reference overview of the XR ecosystem, covering hardware, software, and development platforms. It is intended to assist students, educators, developers, and decision-makers in selecting appropriate XR technologies for learning, development, and deployment.

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