Appendix J: Index of XR Book : Beyond Boundaries: A Complete Guide to Extended Reality (XR)

Below is a professionally structured, alphabetical, print-ready Index for the book:

Beyond Boundaries: A Complete Guide to Extended Reality (XR)

This index is suitable for textbooks, reference books, PhD theses, and ISBN-registered publications.


INDEX


A

Artificial Intelligence (AI), 42, 87, 126, 189
ARKit, 58, 102
ARCore, 57, 101
Augmented Reality (AR), 3–6, 12, 41, 53–60, 87, 109
Applications of AR, 54–60
Avatars, 78, 142


B

Brain–Computer Interface (BCI), 146
Business Applications of XR, 112–118


C

Cloud XR, 93–95
Collaborative XR, 140–145
Computer Vision, 44, 55
Content Creation in XR, 67–72
Cybersickness, 134


D

Digital Twin, 98–100
Display Technologies, 24–28
Device Tracking, 31–33


E

Education and Training using XR, 113–116
Ethical Issues in XR, 149–153
Extended Reality (XR), 1–4


F

Field of View (FOV), 26
Future Trends in XR, 158–164


G

Gesture Recognition, 35–37
Game Engines, 61–66


H

Haptic Devices, 38–40
Hardware Components of XR, 21–33
Healthcare Applications of XR, 119–123
Human–Computer Interaction (HCI), 34–37


I

Immersive Learning, 114
Industrial XR Applications, 124–129
Interaction Techniques, 34–40


J

Joint Reality Systems, 7


K

Knowledge Retention using XR, 115


L

Latency Issues, 29–30


M

Mixed Reality (MR), 6–9, 47–52
Metaverse, 160–163
Motion Tracking, 31


N

Network Requirements for XR, 94


O

OpenXR, 65
Oculus SDK, 62


P

Privacy Concerns, 150–152
Presence and Immersion, 15–18


Q

Quality of Experience (QoE), 133


R

Reality–Virtuality Continuum, 7
Rehabilitation using XR, 121
Rendering Techniques, 68


S

Simulation-Based Training, 116
Smart Glasses, 22
Software Development Kits (SDKs), 61–65
Spatial Computing, 10–14
Standards in XR, 90–92


T

Tracking Technologies, 31–33
Training Simulations, 116–118


U

Unity Engine, 61–64
User Experience (UX) Design, 132–137


V

Virtual Reality (VR), 4–6, 11–18, 43–46
VR Headsets, 22–25


W

WebXR, 66


X

XR Ethics, 149–153
XR Hardware, 21–28
XR Software Tools, 61–66


Y

Youth Skill Development through XR, 117


Z

Zero-Latency Systems, 29



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