Appendix H: XR Curriculum and Syllabus (UG–PG)
Below is Appendix H, prepared in a curriculum-aligned, outcome-based education (OBE) format, suitable for universities, colleges, AICTE/UGC-style syllabi, and autonomous institutions.
**Appendix H
XR Curriculum and Syllabus (UG–PG)**
This appendix provides a structured curriculum framework for teaching Extended Reality (XR) at Undergraduate (UG) and Postgraduate (PG) levels. It is aligned with industry needs, academic standards, and practical exposure.
H.1 COURSE OVERVIEW
Course Title: Extended Reality (XR)
Course Type: Theory + Laboratory
Credits: 3–4
Duration: One Semester (12–14 weeks)
H.2 COURSE OBJECTIVES
To understand XR concepts and technologies
To develop XR applications using industry tools
To explore XR use cases across domains
To analyze ethical and social implications of XR
H.3 COURSE OUTCOMES (COs)
After completing the course, students will be able to:
CO1: Explain XR fundamentals and components
CO2: Design basic VR and AR applications
CO3: Apply XR tools for real-world problems
CO4: Evaluate usability and ethical concerns
CO5: Develop XR-based mini projects
H.4 UG SYLLABUS STRUCTURE
Unit 1: Introduction to XR (Weeks 1–2)
Definition and scope of XR
VR, AR, MR comparison
XR evolution and applications
Unit 2: XR Hardware and Platforms (Weeks 3–4)
VR headsets and sensors
AR devices and mobile AR
Tracking technologies
Unit 3: XR Software and Development (Weeks 5–6)
Unity and Unreal engines
ARCore and ARKit
OpenXR and SDKs
Unit 4: XR Interaction and UX (Weeks 7–8)
Interaction techniques
UX design principles
Cybersickness and ergonomics
Unit 5: XR Applications and Case Studies (Weeks 9–10)
Education, healthcare, industry
Entertainment and gaming
Retail and tourism
Unit 6: Ethics and Future Trends (Weeks 11–12)
Privacy and security
Accessibility
XR + AI, Metaverse
H.5 PG SYLLABUS STRUCTURE
Unit 1: Advanced XR Concepts
Spatial computing
Digital twins
Unit 2: XR System Architecture
Rendering pipelines
Networking in XR
Unit 3: AI Integration in XR
Computer vision
Intelligent agents
Unit 4: Research Methodologies in XR
UX evaluation
Experimental design
Unit 5: XR Industry Applications
Smart manufacturing
Healthcare XR systems
H.6 XR LAB SYLLABUS
Unity XR setup
VR scene development
AR object placement
Gesture interaction
Mini project
H.7 ASSESSMENT SCHEME
| Component | Weightage |
|---|---|
| Internal Assessment | 30% |
| End-Semester Exam | 50% |
| Lab & Project | 20% |
H.8 RECOMMENDED TEXTBOOKS & REFERENCES
Sherman & Craig – Understanding Virtual Reality
Unity Documentation
IEEE XR Journals
H.9 SUMMARY
This curriculum ensures conceptual clarity, hands-on expertise, and industry alignment, preparing learners for careers and research in XR.
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