Appendix F: XR Laboratory Experiments and Mini Projects

Below is Appendix F, prepared in a laboratory-manual + academic-project format, suitable for UG/PG labs, project work, and practical examinations.


**Appendix F

XR Laboratory Experiments and Mini Projects**

This appendix provides structured laboratory experiments and mini projects in Extended Reality (XR). It is designed for hands-on learning, skill development, and academic assessment.


F.1 OBJECTIVES OF XR LABORATORY

  • To understand XR development environments

  • To design immersive XR experiences

  • To implement interaction techniques

  • To integrate XR with real-world applications


F.2 SOFTWARE & HARDWARE REQUIREMENTS

Hardware

  • Meta Quest / HTC Vive / Smartphone (AR)

  • VR controllers / hand tracking

  • PC with GPU (minimum 8 GB RAM)

Software

  • Unity 3D

  • XR Interaction Toolkit

  • ARCore / ARKit

  • Blender (optional)


F.3 LIST OF XR LAB EXPERIMENTS

Experiment 1: Setting Up XR Development Environment

Aim:
To install and configure Unity for XR development.

Procedure:

  1. Install Unity Hub

  2. Add XR Interaction Toolkit

  3. Enable OpenXR

Outcome:
Successfully configured XR development environment.


Experiment 2: Creating a Basic VR Scene

Aim:
To design a simple VR environment.

Steps:

  • Create a 3D scene

  • Add XR camera rig

  • Test in VR headset

Learning Outcome:
Understanding immersive space creation.


Experiment 3: VR Object Interaction

Aim:
To implement grabbing and releasing objects.

Tools:
XR Interaction Toolkit

Outcome:
Hands-on experience with interaction design.


Experiment 4: AR Object Placement

Aim:
To place 3D objects in real-world environments.

Technology:
ARCore / ARKit

Outcome:
Understanding real-world anchoring.


Experiment 5: Gesture & Hand Tracking

Aim:
To use hand gestures for interaction.

Outcome:
Improved natural user interaction.


F.4 MINI PROJECTS

Mini Project 1: Virtual Classroom

Description:
Design a VR-based learning environment.

Features:

  • Virtual board

  • Student avatars


Mini Project 2: AR Product Visualization

Description:
Create an AR app for visualizing products.


Mini Project 3: VR Safety Training

Description:
Simulate safety training scenarios.


Mini Project 4: XR Museum Tour

Description:
Interactive virtual heritage walkthrough.


F.5 EVALUATION CRITERIA

ComponentMarks
Design20
Functionality30
Innovation20
Presentation20
Documentation10

F.6 LAB RECORD FORMAT

  • Aim

  • Tools Used

  • Procedure

  • Screenshots

  • Result

  • Conclusion


F.7 SUMMARY

This appendix bridges theory and practice by enabling learners to design, implement, and evaluate XR applications through guided experiments and projects.

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