Appendix F: XR Laboratory Experiments and Mini Projects
Below is Appendix F, prepared in a laboratory-manual + academic-project format, suitable for UG/PG labs, project work, and practical examinations.
**Appendix F
XR Laboratory Experiments and Mini Projects**
This appendix provides structured laboratory experiments and mini projects in Extended Reality (XR). It is designed for hands-on learning, skill development, and academic assessment.
F.1 OBJECTIVES OF XR LABORATORY
To understand XR development environments
To design immersive XR experiences
To implement interaction techniques
To integrate XR with real-world applications
F.2 SOFTWARE & HARDWARE REQUIREMENTS
Hardware
Meta Quest / HTC Vive / Smartphone (AR)
VR controllers / hand tracking
PC with GPU (minimum 8 GB RAM)
Software
Unity 3D
XR Interaction Toolkit
ARCore / ARKit
Blender (optional)
F.3 LIST OF XR LAB EXPERIMENTS
Experiment 1: Setting Up XR Development Environment
Aim:
To install and configure Unity for XR development.
Procedure:
Install Unity Hub
Add XR Interaction Toolkit
Enable OpenXR
Outcome:
Successfully configured XR development environment.
Experiment 2: Creating a Basic VR Scene
Aim:
To design a simple VR environment.
Steps:
Create a 3D scene
Add XR camera rig
Test in VR headset
Learning Outcome:
Understanding immersive space creation.
Experiment 3: VR Object Interaction
Aim:
To implement grabbing and releasing objects.
Tools:
XR Interaction Toolkit
Outcome:
Hands-on experience with interaction design.
Experiment 4: AR Object Placement
Aim:
To place 3D objects in real-world environments.
Technology:
ARCore / ARKit
Outcome:
Understanding real-world anchoring.
Experiment 5: Gesture & Hand Tracking
Aim:
To use hand gestures for interaction.
Outcome:
Improved natural user interaction.
F.4 MINI PROJECTS
Mini Project 1: Virtual Classroom
Description:
Design a VR-based learning environment.
Features:
Virtual board
Student avatars
Mini Project 2: AR Product Visualization
Description:
Create an AR app for visualizing products.
Mini Project 3: VR Safety Training
Description:
Simulate safety training scenarios.
Mini Project 4: XR Museum Tour
Description:
Interactive virtual heritage walkthrough.
F.5 EVALUATION CRITERIA
| Component | Marks |
|---|---|
| Design | 20 |
| Functionality | 30 |
| Innovation | 20 |
| Presentation | 20 |
| Documentation | 10 |
F.6 LAB RECORD FORMAT
Aim
Tools Used
Procedure
Screenshots
Result
Conclusion
F.7 SUMMARY
This appendix bridges theory and practice by enabling learners to design, implement, and evaluate XR applications through guided experiments and projects.
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