Appendix D: XR Glossary of Terms
Appendix D
XR Glossary of Terms
This glossary defines key terms, concepts, and technologies used in Extended Reality (XR). It serves as a quick reference for revision, interviews, and practical understanding.
D.1 CORE XR TERMS
Extended Reality (XR):
An umbrella term covering VR, AR, and MR technologies.
Virtual Reality (VR):
A fully immersive digital environment that replaces the real world.
Augmented Reality (AR):
Digital content overlaid on the real world.
Mixed Reality (MR):
A blend of real and virtual environments where digital objects interact with physical ones.
Spatial Computing:
Computing that understands and interacts with the physical space.
D.2 HARDWARE-RELATED TERMS
Head-Mounted Display (HMD):
Wearable device that displays immersive visuals.
Inside-Out Tracking:
Tracking using onboard cameras.
Outside-In Tracking:
External sensors track user movement.
Field of View (FOV):
Extent of the visible virtual environment.
Refresh Rate:
Number of frames displayed per second (Hz).
D.3 INTERACTION & UX TERMS
Haptics:
Technology that provides tactile feedback.
Gesture Recognition:
Detecting hand or body movements.
Eye Tracking:
Monitoring eye movement for interaction.
Locomotion:
Movement method within XR environments.
Cybersickness:
Motion sickness experienced in XR.
D.4 SOFTWARE & DEVELOPMENT TERMS
Game Engine:
Software for creating interactive 3D experiences.
Unity:
Popular XR development engine.
Unreal Engine:
High-end graphics engine.
SDK (Software Development Kit):
Tools for building XR applications.
OpenXR:
Open standard for XR interoperability.
D.5 AR-SPECIFIC TERMS
Marker-Based AR:
Uses visual markers for tracking.
Markerless AR:
Uses sensors and SLAM.
SLAM (Simultaneous Localization and Mapping):
Mapping the environment in real time.
D.6 VR-SPECIFIC TERMS
Presence:
Sense of being inside a virtual environment.
Immersion:
Degree of engagement in XR.
Teleportation:
Instant movement in VR.
D.7 MR-SPECIFIC TERMS
Spatial Mapping:
Understanding the physical environment.
Anchors:
Fixing virtual objects in real space.
D.8 NETWORKING & COLLABORATION
Social VR:
Multi-user virtual environments.
Avatar:
Digital representation of a user.
D.9 ETHICS & SAFETY TERMS
Digital Well-being:
Impact of XR on mental and physical health.
Privacy by Design:
Protecting user data by default.
Accessibility:
XR usability for people with disabilities.
D.10 EMERGING & FUTURE TERMS
Metaverse:
Persistent shared virtual space.
Digital Twin:
Virtual replica of a physical object.
XR + AI:
Artificial intelligence integrated with XR.
Neural Interfaces:
Direct brain–computer interaction.
D.11 SUMMARY
This glossary provides essential terminology needed to understand, discuss, and apply XR technologies confidently in academic, professional, and research environments.
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